﻿using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;

public class DropPodIncomingPawnDraw: DropPodIncoming
{
    protected override void DrawAt(Vector3 drawLoc, bool flip = false)
    {
        var thing = this.Contents.SingleContainedThing;


        thing.DrawNowAt(drawLoc, flip);
        //thing.DrawAt(drawLoc, flip);
    }
}

